Total War: THREE KINGDOMS



Total War: Three Kingdoms game details

Total War - Three Kingdoms Collectors Edition With Guan Yu Statue (US) (PC) ESRB Rating: Teen by Total War. Get it as soon as Tue, Dec 15.

Total War: Three Kingdoms is the next installment in the award-winning Total War franchise. Travel back to China in the year 190 CE when the entire country is in turmoil. Take command of armies as you seek to challenge Dong Zhuo's tyrannical and oppressing rule. Shape the future of China.The System Requirements for Total War: Three Kingdoms have not been released yet. We will continue to check for news and update this page as needed.

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Here are the Total War: Three Kingdoms System Requirements (Minimum)

Combining a gripping turn-based campaign game of empire-building, statecraft and conquest with stunning real-time battles, Total War: THREE KINGDOMS redefines the series in an age of heroes and legends. China in 190CE - Welcome to a new era of legendary conquest. This beautiful but fractured land calls out for a new emperor and a new way of life. Total War: Three Kingdoms is the 13th installment in the Total War series, developed by The Creative Assembly. It was announced on January 10, 2018, and released on May 23, 2019. The game is set in China during Three Kingdoms era. The game features two game modes. In Total War: Three Kingdoms, 12 warlords are vying for survival, power, and dominance in ancient China.Each warlord brings unique abilities, strategies, and armies to the table in their quest for superiority and each appeals to a different style of play.

  • CPU: Intel Core 2 Duo 3.00Ghz (With Integrated GPU Core i7-8550U)
  • CPU SPEED: Info
  • RAM: 4 GB
  • OS: Windows 7 64Bit
  • VIDEO CARD: GeForce GTX 650 Ti | Radeon HD 7850 1GB VRAM | Intel UHD Graphics 620
  • PIXEL SHADER: 5.0
  • VERTEX SHADER: 5.0
  • DEDICATED VIDEO RAM: 1024 MB

Total War: Three Kingdoms Recommended Requirements

  • CPU: Intel i5-6600 | Ryzen 5 2600X
  • CPU SPEED: Info
  • RAM: 8 GB
  • OS: Windows 10 64Bit
  • VIDEO CARD: GeForce GTX 970 | Radeon R9 Fury X 4GB VRAM
  • PIXEL SHADER: 5.1
  • VERTEX SHADER: 5.1
  • DEDICATED VIDEO RAM: 4096 MB
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May 24, 2019

Other Total War: Three Kingdoms Guides:
  • Getting Started.
  • Beginner's Guide (Tips and Tricks).
  • Advanced Tips and Tricks.
  • Damage Types and Effects.
  • Spies & Espionage Guide.
  • Zone of Control Guide.
  • Administrators Guide.
  • Commandery Guide.
  • Fortifications Guide.
  • Formations Guide.
  • Diplomacy Guide.
  • Factions Guide.
  • Terrain Guide.
  • Fatigue Guide.
  • Morale Guide.
  • Armies Guide.
  • Battle Types.
  • Siege Guide.
  • Court Guide.
  • Duels Guide.
  • Unit Types.

Unit Abilities


Many units and characters have innate abilities which grant specific skills and inform their tactical usage in battle. These abilities are noted in the description panel to the left of the screen when the unit is selected.
Impetuous

  • Units with the impetuous trait may choose to charge at nearby enemy units without orders.

Unbreakable

  • Units with the unbreakable trait do not lose morale and cannot be routed.

Raider

  • Units with the raider trait are destructive by nature. When stood idle in a siege battle or town and resource battle, they will hurl burning firebrands at nearby buildings.

Bracing

  • A spear or pike unit which stands still while facing an enemy charge will count as braced. Braced units will maintain a defensive line better when charged, with fewer individuals getting knocked back and displaced by the impact.

Charge reflection VS mounted

  • When braced, spear and pike units gain the charge reflection VS mounted ability. This reflects a cavalry or mounted character’s impact damage back onto itself, provided they charge the braced unit in the front.

Disciplined

  • A unit with the disciplined trait will not suffer a morale penalty if the character leading its retinue falls in battle. Disciplined troops will also recover morale more swiftly after routing.

Encourage

  • Units with the encourage trait enhance the morale of nearby friendly units.

Fire while moving

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  • The unit may fire projectiles while moving.

Fire backward

  • The unit may fire projectiles in any direction.

Guerrilla deployment

  • The unit may be initially deployed deeper into the battlefield, outside the usual green deployment zone, and into the white deployment zone which becomes visible when the guerrilla unit is selected.
Total War: THREE KINGDOMS
Hide in forest

  • Units with this trait who enter woodlands will disappear from enemy view until they exit the forest.

Immune to scare/terror

  • Units with this trait will suffer no morale penalties from proximity to units with the scare or terror effects.

Immune to fatigue

  • The unit will never suffer from the effects of fatigue.

Run amok

Total
  • The unit may become uncontrollable and attack any nearby enemy unit.

Resistant to heat

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  • The unit takes longer to suffer from the fatigue effects caused by desert environments.

Scare

  • Units with the scare trait will reduce the morale of nearby enemy units.

Terrror

Total War Three Kingdoms


  • Units with the Terror trait will significantly reduce the morale of nearby enemy units.

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