Caves Of Qud



Caves Of Qud

Caves Of Qud Discord

Caves of Qud is one of the most promising modern-day roguelikes released and will only be surpassed when Dwarf Fortress gets its long-awaited Steam release. However, with a release date of “time is subjective”, Caves of Qud will still remain the most-played roguelike in my Steam inventory.

For those of you who do not know what a roguelike is here is the tl;dr – a roguelike is a genre of video games with three essential main features.

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  • Procedurally generated worlds and environments
  • Permanent death
  • Random items, encounters, etc.

These three features all combine into a mishmash game that gives high replayability, a huge emphasis on punishing player mistakes, and a ton of fun. Caves of Qud is no different and features (for the most part) all three of these. The only thing it is iffy on is the procedurally generated world, but it makes up for that with the random generation that goes on inside each tile on the world map.

Caves of Qud is a turn-based game meaning you move, then everything else on the map moves. You attack an enemy, then they attack. It’s fairly simple but there are so many tactics, abilities, even mutations at your disposal that the combat always feels unique with its limitless possibilities. 'A chalky white pellet with the letters 'HH' inscribed in tiny script.' The Desalination pellet is a rare item used to remove salt from liquids, turning it from Brackish Liquid into Liquid. When used, this pellet will also convert up to 64 drams of Salty Water into Fresh Water, and up to 64 drams of Slime into Gel. It also works when dropped into the liquid, which is much more cost.

The World

Caves of Qud features the same staggeringly vast map every game with tiles that are always the same. For instance, the town you start in, Joppa, will always have the same merchant in his shack, the same watervine farmers, and the same cat Ctesiphus. However, the items you can steal out of the chests, the merchant’s inventory and other things are all randomly generated. The same goes for other constant tiles in the world, of which there are a few. That’s not to say the world isn’t random – oh no far from it.

On your way to the Six-day Stilt, you’ll encounter random enemies, various randomly generated biomes, and random loot! The world is in ruins, jungles slowly encroach over a part of the map, the West is a massive salt flat with immensely powerful salt krakens roaming its desert. Plants will try to kill you and creatures lurking in the waters will rip your arm off. In the beginning, death can occur fairly quickly. The player has to make sure they are paying attention to their screen and what’s on it.

Every creature, character, living thing is part of a faction and each faction has its own likes and dislikes of the others so be careful who you ally yourself with! The world is immense and rich with a ton of procedurally generated lore. Every game starts on the same map and tile, but how it ends and what you find will always be random.

The Game

Caves Of Qud

Caves of Qud is a turn-based game meaning you move, then everything else on the map moves. You attack an enemy, then they attack. It’s fairly simple but there are so many tactics, abilities, even mutations at your disposal that the combat always feels unique with its limitless possibilities.

Are your enemies standing in pits of tar? Use your mental powers as an esper to set the tar on fire! Is there a room full of baddies with one hallway in or out? Lay a mine using your tinkering skill and lure them out! Need some distance to fire bolts of light with your mind at your enemies? Create a forcefield and block them off! These are just a few of the many choices you have when it comes to combat.

Did those mutations get your attention? Well good because that’s a huge part of this game. What’s a post-apocalyptic wasteland without mutations? At the start of the game, you get to either be a True Kin (normal) or a Mutant (…mutant). You also get to pick castes and other “classes” that dictate your starting attributes, skill levels, and abilities.

Graphics and Sound

Like most roguelikes, Caves of Qud features a semi-colorful 2D tileset. The graphics can be described as a sort of retro tileset, but don’t let it put you off! Once you’ve sunk an hour or two into the game, the dots, lines, and shapes on screen all start to make sense – almost like you’re reading the Matrix code.

The lack of high-quality 3D graphics adds to the atmosphere and immersion of the game. It lets you be in control of what’s going on in the game. I often find myself visualizing the combat in the game and time flies by when I play. I become so immersed in the action, the lore, the quests that time slips by and then its 3 AM and I have to go to work in four hours.

The soundtrack to the game is pretty stellar and one aspect I find most people don’t talk about. Just like the graphics, it adds to the immersion – but if you’d rather not listen to it simply shut it off in the settings and play your own music.

Overall, Caves of Qud is a great game, one I would recommend to anyone with an interest in roguelikes. If you’re a fan of Dwarf Fortress, Dungeons of Dredmor, or Tome, then this is a game you have to try. If you have never played a roguelike before, I’d suggest picking this up on sale and giving it a shot. It may be daunting in the beginning, dying to Snapjaws or getting chased by Slumberings, but eventually, you will learn how to survive in the harsh wastes of Qud. Hope you enjoyed my review of Caves of Qud, leave your own thoughts on the game below.

Caves of Qud MacOSX Free Download

Caves of Qud is an imaginary science epic filled with fields of retrofuturism, deep modelling and sensitive plants. Live in an exotic world and go beyond the layers of millennial civilizations. Decide: a dying world or on the brink of rebirth?

Who are you?

Play the role of a mutant native in the saline sand dunes and forests of Jerusalem, or play the poisonous arboretum of the Holy City of Ecumekiye, a pure branch of the few surviving eco-domes; Ibula’s Ice-Covered Arcology; Mortars of the Yawning Moon.

You will enter the village-oasis of Joppa at the farthest edge of Mogra in the Great Salt Desert. Farmers who surround you with moisture are prone to Viridian water gardens. There are rock salt and salt marsh huts. On the horizon, chrome towers are sinking in the forests of Jerusalem and arches rusted to the ground. Moreover, the legendary Spindle rises above the collision point and breaks through the sky surrounded by clouds.

You take a rifle, a vibroblade, a rag scroll, a poisoned needle, or a hypnotized goat. You walk up to the Watervine farmer – he raises his straw hat and says: “Alive and inner friend.”

What can you do?

Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.

  • Dig everything – don’t you like the wall blocking you? Dig it with a pickaxe or eat it with a corrosive gas mutation, or melt it like lava. Yes, every wall has a melting point.
  • Explore History – From legendary lore items to in-game history books written by plant historians, there is history around every corner.
  • Collect your character from over 70 mutations and flaws and 24 castes and sets – wings, two heads, feathers, four arms, burning hands, or arm yourself with the power of cloning – all the variety of characters you can wish for.
  • Die – The Caverns of Fury are cruel and deadly. Don’t worry, you can always pick a new character.
  • Strive for allegiance to over 60 groups – monkeys, crabs, robots and highly entropic creatures to name just a few.
  • Follow the plan of Baratrum the Old, a conscientious cave bear who leads a team of mechanics seeking to bring
  • Kudu back to technological glory.
  • Explore procedurally created regions with familiar locations; Each world has a map size of about 1 million.
  • Smash the limbs of the monsters – every monster and NPC is fully simulated just like the player. This means they have levels, skills, equipment, factions and body parts. So, for example, if you have a mutation that allows you to psychologically dominate a spider, you can travel the world like a spider, spread webs and eat something.

GamePlay ScreenShots:

System Requirements:

Minimum Requirements

Your device must meet all minimum requirements to open this game

  • OS: Mac OS X 10.11+
  • Processor: 1GHz or faster. SSE2 instruction set support.
  • Memory: 4 GB RAM
  • Graphics: Graphics card: OpenGL 3+ and DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
  • Storage: 2 GB available space

Installation Instructions:

If you do not know how to install the game on your mac, CLICK HERE NOW.

Caves of Qud MAC Game Free Download

File Size: 267.25 MB

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